[art] Five Instructional Design Principles Worth Revisiting by Brenda Sugrue

The work of instructional designers has changed considerably in the past decade. Gone are the days when our biggest challenges were getting enough time from subject matter experts for task analysis or building interactivity into computer-based training materials. We still have those challenges of course, but in addition we have to contend with:

* increasingly complex and distributed development processes and access/delivery environments,
* designing modular learning assets that can be used and reused in different ways by different audiences,
* designing non-traditional learning spaces and systems that facilitate knowledge sharing and collaborative learning,
* designing learning and performance support materials that are embedded in work tasks and situations.

When approaching any of these design challenges it is sometimes easy to lose sight of fundamental principles that apply to all learning and all external conditions that support learning and performance. This article revisits some of those principles:

* Learning is not performance
* The medium is not the method
* Match external and internal conditions
* Authentic practice makes perfect
* One size does not fit all

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Fuente: [the criterion]

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