Archive for the ‘teaching’ Category

[5 enlaces][5 links] survey biblioblogosphere, Teaching, microscopes virtuels, interactions eBook , mapa conceptual

septiembre 9, 2007

1) 2007 Survey of the Biblioblogosphere: Blog Demographics en Information Wants To Be Free de Meredith Farkas,Librarian, writer and tech geek. 2). Una serie de

12. How long have you had your primary blog?
Response
Percent
Response
Count
Less than 4 months 16.6% 131
4-8 months 14.2% 112
9 months – 1 year 15.3% 121
13 months to 2 years 23.4% 185
25 months to 3 years 14.8% 117
37 months to 4 years 7.1% 56
49 months to 5 years 3.7% 29
61 months to 6 years 2.8% 22
73 months to 7 years 1.1% 9
More than 7 years 1.1% 9
answered question 791
skipped question 48

2) Teaching with Technology: Facilitating the Process Part 1: Strategies for adopting instructional technology By Ric Keaster, Leroy Metze, and Angela Hillegas en Campus Technology.

«The presence of technology in the nation’s schools is an expectation mentioned in policy statements from local school boards to such influential national initiatives as No Child Left Behind (NCLB). The NCLB legislation emphasizes the importance of incorporating technology in all areas of P-12 education; it is not a matter of «if» P-12 schools teach the nation’s students to use technology but «when,» and the time is sooner than later. Likewise, instructors in colleges of education cannot teach prospective teachers to use technology unless the faculty, themselves, use technology in the college of education classrooms as a part of their instruction. There is something about «modeling» that goes a long way in education, regardless of the level of education under consideration.»

microscope_virtuel.jpg3) Microscopes virtuelsen e-mandarine.net.

Observez le monde de l’infiniment petit avec différents types de microscopes virtuels.
C’est ce que vous pouvez faire en allant sur le site de “molecular expression”. Plusieurs exemples de simulation en java sont proposés, il faut un peu se promener sur le site pour les découvrir. En voici trois exemples interactifs :

4) 25 Interactions for eLearning – Free eBook en eLearning Technology de Tony Karrer

BJ Schone has published a nice little eBook and has an associated blog that provides some interactions that can be used in eLearning that will make the learning more fun and engaging. Some of the interactions he talks about are:

  • Scatter steps
  • Order of importance
  • Find the mismatch
  • Story-based questions
  • Scavenger hunt
  • Branching stories

5) Images de présentations dans lesquelles j’ai packagé un argumentaire en Quelques news sur la E-Formation Continuation d’un petit bulletin de news sur la e-formation que je destine principalement à mes correspondants du ministère de l’Ecologie, du Développement et de l’Aménagement Durables

Voici un aperçu statique des présentations que j’ai faites dans la «Commission Nationale de Formation Professionnelle» de l’Equipement le 3 juilllet 2007. Cette commission est une instance d’échange avec les partenaires sociaux sur les projets en cours. J’avais une vingtaine de minutes pour faire toucher du doigt le sujet à des auditeurs dont plusieurs n’avaient pas été spécialement sensibilisés jusqu’alors.

Fuente: [ varias]

Computer Games for Teaching and Learning

julio 1, 2007

Hoy vamos a seguir con el tema del juego y el aprendizaje, uno de los «lugares» de mayor desarrollo actual en el mundo de la enseñanza.

Research Centre for Technology Enhanced Learning

Computer games are a very popular pastime for with many young, and young-at-heart, people and are increasingly being seen as having potential for teaching and learning. LSDA/LSN have been watching developments with interest and have carried out some research in this area.

Computer games and simulations for adult learning: case studies from practice

Computer games and simulationsThe use of computer games and simulations by young people is commonplace. This research report investigates their use by learners aged 16 upwards in a number of different settings, eg in education, science and business, for surgery and for military training. Each game is discussed with reference to the gaming and other available research literature, and with reference to widening participation in learning. The findings of this report will be of interest to teachers and trainers currently using, or hoping to use, computer games and simulations with their learners, and also to managers and policy-makers in the field of adult learning.

The use of computer and video games for learning

The use of computer and video games for   learningTo inform the development of learning materials within our mobile learning project m-learning we carried out a review of the literature on the use of computer and video games including their use, and potential use, for teaching and learning.

(leer más…)

Fuente: [lsn education]

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Second Life International Conference: Best Practices in Teaching, Learning and Research.

abril 13, 2007
A photo on Flickr A photo on Flickr A photo on Flickr A photo on Flickr A photo on Flickr A photo on Flickr

Aunque tanto el blog como el wiki del evento están vacíos de contenido (esperemos que pronto se nutra de la participación de todos), aquí tenéis el enlace a la Conferencia sobre Second Life aprendizaje e investigación

Date: Friday, May 25th, 2007 (24 Hours)

Conference Venue: Hyperstring.net, LTD
Breakout Venues: NMC Virtual Worlds, ACHUB,

(leer más…)

Fuente: [wiki, slbestpractices2007]

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Teaching Art at a Distance

enero 25, 2007

By Michael Stewart, Director, Studio Art School

Teaching practical art courses by distance learning has always been a challenge for both teacher and student. Text-based subject disciplines present fewer problems than art courses in the online realm because art courses require that students create and submit visual materials for appraisal and comment.

At the Studio Art School in the UK, we provide nationally accredited art and design courses for those who choose to learn online. Our Web-based delivery system enables students to receive teaching materials and upload images of their work at each stage of development without the delays, transport costs, and security problems associated with traditional distance-learning courses. We use new technology to facilitate the acquisition of traditional skills.

Access for Everyone
When my colleagues and I first suggested delivering practical art and design courses online, we did not anticipate the tidal wave of criticism and howling gasps of incredulity that would greet our proposal. We became acutely aware that when one sticks one’s head above the safety of the parapet of traditional art education, it’s like asking to be shot full in the face.

The salvos came from two distinct fronts: the «technically, it can’t be done» crowd, and the «aesthetically, it shouldn’t be done» crowd. Each side seemed determined to believe I was claiming e-learning to be superior to classroom learning; I never have and never will. Not across the board. But I can give you examples of circumstances where e-learning is more effective than classroom-based teaching—for example, when classroom-based learning is not available to a particular student. (leer más…)

Fuente: [elearn magazine]

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