Archive for the ‘virtuals worlds’ Category

Informe: Mundos Virtuales , IBM

marzo 11, 2008

Aquí tenéis un informe de IBM sobre mundos virtuales… que he encontrado en el blog BizDeans Talk titulado Gaming and Leadership Report. Studying management practices in online games


Virtual Worlds, Real Leaders
Online games put the future of business leadership on display

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Read the GIO Gaming Report

 ''If you want to see what business leadership may look like in three to five years,look at what's happening in online games.''

Byron Reeves, Ph.D.,the Paul C. Edwards Professor of Communication at Stanford University and Co-founder of Seriosity, Inc.

Management fads and business leadership books come and go. But the Internet, and the changes it is forcing upon business managers of all stripes, is here to stay. The days of closely knit teams working on long-term strategy in close quarters are gone, replaced by virtual teams that constantly reinvent the business in multiple time zones the world over. And the business world is in desperate need of a new model for leadership befitting the Internet Age.

Fortunately there is already a window into this rapidly changing world. In the realm of online games, specifically massively multiplayer online role playing games (MMORPGs), leaders emerge that deftly navigate the motivational, emotional and social needs of their direct reports in a highly competitive, distributed, virtual environment. And there are many lessons to be learned.

That’s why IBM partnered with Seriosity Inc., a software company that develops enterprise products and services inspired by online games, to study how leaders operate in these increasingly popular games. Together with experts from Stanford University and MIT, the team captured 50 hours of online game play, surveyed hundreds of gamers, and conducted several interviews of gaming leaders. The objective of the study was twofold: 1.) to better understand how successful leaders behave in online games and 2.) to learn what aspects of game environments leaders leverage to be more effective.

The results are fascinating. Among other things, we learned that the transparent environments created in online games made leadership easier to assume. And that leadership in online games is more temporary and flexible than it is in the business world. And finally, online games give leaders the freedom to fail, and experiment with different approaches and techniques, something that any Fortune 500 company that hopes to innovate needs to understand.

To learn more about the lessons that online games can teach the business leaders of tomorrow, read the GIO gaming report or order a hard copy of the report online. And to read what IBM has learned about its own internal gaming community, read the report from IBM’s Institute of Business Value.
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Fuente: [IBM, vía Biz Deans]