Archive for the ‘virtual worlds’ Category

Blackboard: The Greenhouse Grant for Virtual Worlds. $25,000 (USD)

agosto 3, 2007

We have created a special Greenhouse Program™ grant, The Greenhouse Grant for Virtual Worlds, to foster greater educational innovation with virtual worlds such as Active Worlds, There and Second Life. Blackboard is funding a single $25,000 (USD) grant for initiatives that promote the integration of virtual worlds into teaching and learning. We seek initiatives that will:

  • Enhance the student experience
  • Leverage existing teaching and learning strategies and best practices
  • Integrate virtual worlds and Blackboard Enterprise Software [1] through Blackboard Building Blocks™ and Blackboard PowerLinks™
  • Make results/output available to the Blackboard client community
Download the Official Call for Proposals Here
Submit Your Grant Proposals Here
Deadline for Submissions is September 24, 2007

(leer más…)

Fuente: [blackboard]

tags: , , , , , , ,

Mundos virtuales… a por Second Life!!: IBM y Sun Microsystem

May 9, 2007

Si tenemos clones de digg hasta en la sopa, nos esperan clones de Mundos virtuales (MOO), aunque algunos crean que los mundos virtuales nacieron con Second Life, nada más lejos de la realidad. Lo importante es ver como se establecen las estrategias de comunicación y educación internas en las empresas, algo que se olvida frecuentemente rentabilizar de una forma adecuada, que fomente la participación real. Claro, que a muchos les asusta dar participación a los trabajadores en el desarrollo comunicativo tanto interno como externo de la empresa.

En fin, hoy traemos tres enlaces:

1) Sun Microsystems prepara un mundo virtual para negocios ; vía mundo virtual un interesante blog de periodista digital

Según InformationWeek, Sun prepara un nuevo entorno virtual diseñado para permitir el trabajo colaborativo y está usando para ello toda la tecnología que tiene a su alcance. Tiene la intención de crear un espacio que pueda ser usado como oficina virtual, donde mostrar presentaciones, modificar hojas de cálculo o documentos, etc.

2) IBM Rolls Its Own Virtual World en clickable culture written by Tony Walsh

//www.ibm.com/i/v14/t/ibm-logo.gif” porque contiene errores. IBM staffers have created their own metaverse, according to eightbar, a blog authored by staffers of the company’s «Innovate Quick» team. IBM recently announced plans to roll out a high-powered server capable of running massive virtual worlds, and has been tinkering with Second Life for about a year.

The IBM-created virtual world was spurred by «a desire to have a more secure intranet environment where [the team] can meet and explore the potential technology and social implications,» writes eightbar contributor Ian Hughes, adding that «We in the IQ team are certainly not trying to be Second Life. We are however using some of the elements of virtual presence, and examining the potential balance of content creation versus deployable content in a business context.»

3) Más allá de dos grandes empresas tomando posiciones, no podía faltar un artículo . En este caso de 1996 en cinemaspace.berkeley
The Purpose of MOOs
by Rachel Rein
rachel@cinemaspace.berkeley.edu
created May 1996
updated Wednesday, 12 November 1997

Fuente: [clickable culture y mundo virtual]

tags: , , , , , , , ,